Bringing to life its popular puzzles in a new dedicated home, the website features modernised design and enhanced playing features in a solver-friendly format
The new website marks the start of a wider digital transformation of the Telegraph’s renowned puzzle portfolio, with further significant investments including the launch of a new dedicated standalone Puzzles app later this year, along with further planned new puzzles and features.
First launched in 2008, the new Telegraph Puzzles website offers readers a bespoke, fully interactive experience, with puzzles of different difficulty levels to challenge solvers of all abilities. Crossword fans can warm up with the Quick before tackling the classic Cryptic and tricky Toughie puzzles, or entering the popular weekly Prize Crosswords.
For the first time the full archive of PlusWord, the recently created and launched daily puzzle from The Telegraph combining the challenge of a crossword with online word-finding games, will be available to play. Additionally, new features to PlusWord give subscribers the ability to instantly check and reveal answers.
There will also be regular and tough versions of sudoku and codewords available to play every day, along with cult favourite numbers puzzle Kakuro.
The new website follows further investments in puzzles within The Telegraph’s print weekend papers. In January 2022, The Sunday Telegraph launched Britain’s biggest weekly puzzles section – an eight page broadsheet pull-out including brain-training puzzles, an expanded selection of children’s puzzles along with a host of other new challenges. The Saturday Telegraph also gained a new weekly puzzles pull-out running across four broadsheet pages
Digital Plus users will gain automatic access to the site, with Digital Subscribers able to add it to their existing subscription. A standalone Puzzles Subscription to the site is also available.
The Telegraph has a long history in puzzles. British Intelligence used a competition held at The Daily Telegraph in 1942 as a hidden means of recruitment. Each of the successful competitors able to complete a crossword in 12 minutes or under were contacted by the War Office and invited to work in the code-breaking division at Bletchley Park.